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Platinum Funky On Platinum Runner (Funky Kong Texture

Overview. Platinum Funky on Platinum Runner is a character texture of Funky Kong on the Flame Runner created by Atlas.It was specifically made for a separate stat mod where the Flame Runner has maxed out stats relative to the stat bars display seen on menus, and it is an upgrade of the Gold Runner.The character model uses the author's Icon Template Funky to place a Bodacious logo on the back

Posted: Sunday Aug 2, 2020

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Platinum Funky on Platinum Runner (Funky Kong Texture ...

Posted: (2 days ago) Overview. Platinum Funky on Platinum Runner is a character texture of Funky Kong on the Flame Runner created by Atlas.It was specifically made for a separate stat mod where the Flame Runner has maxed out stats relative to the stat bars display seen on menus, and it is an upgrade of the Gold Runner.The character model uses the author's Icon Template Funky to place a Bodacious logo on the back ...

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Mario Kart Cris 3.500 CT - Custom Mario Kart

Posted: (3 days ago) Overview. Mario Kart Cris 3.500 CT is a custom track distribution created by CrisDark64, which uses LE-CODE and Wiimmfi.It is the new version and successor of Mario Kart Cris Deluxe 3.0 Final, adding more tracks (the total now being 648) and improving upon the predecessor.Currently, v3.1 and onward have PAL issues.. Media

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Cuberluigi CT Pack - Custom Mario Kart

Posted: (3 days ago) Overview. Cuberluigi CT Pack is a custom track distribution created by CuberHax and Ιυιgι. It has the most custom tracks ever used in a distribution so far. Nintendo tracks were available since Beta 6. There are many track variants. It uses LE-CODE, vehicle stat modifications and it has the Countdown, Item Rain, Random Items, Bob-omb Blast, Mushroom Dash, Double Framerate, and Time Trials ...

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Wine's CT Pack - Custom Mario Kart

Posted: (3 days ago) Overview. Wine's CT Pack is a Custom Track Distribution created by Wine and his team. It is based on CTGP Revolution by MrBean35000vr and Chadderz.Their patched files are used to be able to play more than 32 tracks and to add a lot of features; special thanks to them.

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Wiimms Mario Kart Fun 2020-06 - Custom Mario Kart

Posted: (4 days ago) This edition of MKW-Fun will appear on June 18th. On this day, Wiimmfi runs exactly 2231 days. And that is exactly the number of days with which the original Mario Kart Wii could be played on the original Nintendo/Gamespy servers. So a special Wiimmfi anniversary!

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BrawlBox - Custom Mario Kart

Posted: (3 days ago) Overview. BrawlBox is a tool that was designed to edit the PAC and PCS files from Super Smash Bros. Brawl.It's useful for adding more materials and shaders to a model, and for removing the Harry Potter Effect from a Custom Track that suffers this problem. It can edit most, if not all formats that have been seen inside a BRRES file.. Since version 0.68, it has been possible to edit sounds in ...

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Custom Mario Kart

Posted: (3 days ago) Privacy Policy The wiiki privacy policy has been changed. By posting your work on this wiiki you agree to its content. Wiimmfi Wiimmfi is a fan-made replacement for ...

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Wiimms Mario Kart Fun - Custom Mario Kart

Posted: (3 days ago) Wiimms Mario Kart Fun is a series of Custom Track Distributions. Wiimm made his first private distribution in February 2010. After 2 more private distributions, the first public distribution was released in December 2010. This page will give an overview about Wiimms Mario Kart custom track distributions.

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RKG Viewer - Custom Mario Kart

Posted: (5 days ago) RKG Viewer is a program developed by Atlas that allows the preview of Mario Kart Wii RKG ghost files. It shows a lot of information from the ghost data, like the character/vehicle combination used, the total time of the ghost (with its lap time splits), the Mii data and much more.

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Common Crash Causes - Custom Mario Kart

Posted: (5 days ago) Initial Loading. If your track doesn't load at all, here are some common causes: Required Files. A custom track requires these files to run: course.kmp course.kcl course_model.brres map_model.brres; vrcorn_model.brres (unnecessary if you are playing on Dolphin, but required on a real Wii)

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